Subway stations
- ana petrova
- Apr 28, 2021
- 2 min read
Updated: Jun 7, 2022
III Year's Virtual Production Project.
Brief :
A teenager is waiting for the train in an empty underground station. On the other side of the rails a mysterious character walks in. They’ll start a conversation which will drag them into a fantastic dimension.
We were divided into groups of 3, each responsible for the creation of four subway stations, following a specific theme.
Base station: a night, empty, urban, underground environment
Degeneration of connectivity: a dystopian future in which media overexposure, control, and connectivity have taken over
Hyper nature: a green future where technology coexists in a harmonious a way with nature
Final destination: the oneiric train that leads to the afterlife
I was specifically involved in the creation of the Hyper Nature station

In the beginning we had concept art workshops to develop the set, prop and train designs. This were my suggestions for the Base Station, the Hyper-Nature and the Final destination:
Concept drawing by Ana-Maria Petrova
3 year workshop for concept art
Prof. Antony Montanary
Prof. Andrea Susini
My group choose this concept art for our stations:
Group project made by Ana-Maria Petrova, Emma Zoe Rossi, Samuele D'Aquino
3 year - Digital Applications For Art III (Major 3D)
Prof. Giovanni Visai
Work in progress
Modeling
To create the models and the UV maps I used Autodesk Maya
Then I imported the fbx files to Unreal Engine
I wanted to achieve a hyper realistic look. That's why I decided to use scanned plants and some realistic textures from Quixel Bridge.
Texturing, materials and assets
World Normal

Ambient Occlusion

Scene Depth

Lightning
In the beginning I thought that warm color palette and lights would look better but I realized I would loose the futuristic look.
Before | After
Final Renders
This video showcases the four subway stations me and my group created.
Comments